- Hunter
- Ascetic (similar to a Monk)
- Berzerk (similar to a Barbarian)
- Mercenary (similar to a Fighter)
- Witch (similar to a Paladin)
- Occultist
- Accursed (similar to a Warlock)
- Erudite (similar to a Wizard)
- Pious (similar to a Cleric)
- Savant (similar to a Sorcerer)
- Vagabond
- Criminal (similar to a Rogue)
- Folksy (similar to a Bard)
- Rustic (similar to a Ranger)
- Wild (similar to a Druid)
Obviously, when a say similar, I don't mean anywhere near directly. Mainly I am going to try to hit the feel of those classes in a modern sense. It may also just me, but I like this outline as you will them be able to describe your character clearly, as a Witch Hunter for example, or as an Accursed Occultist. Due to the fewer total classes, I think I will have the archetype you choose be active at level 1, instead of later in the core game, and have the traits for the archetype come more quickly, possibly every second or third level...