Richard Blackheath
The curator of the local historical museum, Richard has manned this post for the past 20 years. Now in his sixties, he continues his personal research into the history of the occult, which remains largely academic, in his off hours when not overseeing the museum. He has heard of the strange goings on in the city, and while his interest is piqued, he remains certain that nothing supernatural in nature currently exists today...
Background - Occultist
Class - Scholar 1
Wealth - Affluent
Expertise 2 | Hit Points 3 | Attack Bonus +0 | Armor Class 9 | Madness 10
Strength 8 | Intelligence 15 (+1) | Wisdom 14 (+1) | Dexterity 12 | Constitution 10 | Charisma 12
Physical Effect 16 | Mental Effect 14 | Evasion 15 | Magic 12 | Luck 13
Abilities - Deep Gnosis
Languages - Egyptian, English, German, Latin
Skills - Culture/Home 0, History 0, Language 1, Occult 1, Religion 0, Research 0
Trappings - Fine clothing, sundry personal effects
A place for me to ramble about my likes and whims in the world of roleplaying.
Showing posts with label character. Show all posts
Showing posts with label character. Show all posts
Tuesday, March 31, 2015
Tuesday, March 24, 2015
[Far Away Land] Basher
Here is my first character for Far Away Land:
Basher
an urchin and small time crook from Londol
Level 1
BRT 3 | DEX 2 | WIT 1
HP 13 | AC 2 | ACT 5 | Luck 2
Boons & Flaws
Alert +1
Athletics +1
Scuffle +1
Subterfuge +1
Ugly -1
Gear
Leather jack (AC 2), 5 throwing knives (1d6), backpack, hooded cloak, patchwork clothes, lock picks, 8 gold
Basher was born in a hovel and raised on the streets of Londol. He grew up fast and big, bigger than the other children, and made a name for himself among the street rats for being a bully. Weren't many who could tell Basher what for by the time he was a tween, save for Ol' Patch, an aging second story man who offered the big child a job as a lookout, and later, as muscle. Turns out Basher wasn't to bad with his hands for fine work either, and Ol' Patch taught him a thing or two about locks, traps, and the like. Now a young adult, and working for himself, Basher longs to get out of Londol, though he still gives some of his take to Ol' Patch, slowly becoming a doddering old layabout. Adventure must be out there, and Basher's gonna find it...
Basher
an urchin and small time crook from Londol
Level 1
BRT 3 | DEX 2 | WIT 1
HP 13 | AC 2 | ACT 5 | Luck 2
Boons & Flaws
Alert +1
Athletics +1
Scuffle +1
Subterfuge +1
Ugly -1
Gear
Leather jack (AC 2), 5 throwing knives (1d6), backpack, hooded cloak, patchwork clothes, lock picks, 8 gold
Basher was born in a hovel and raised on the streets of Londol. He grew up fast and big, bigger than the other children, and made a name for himself among the street rats for being a bully. Weren't many who could tell Basher what for by the time he was a tween, save for Ol' Patch, an aging second story man who offered the big child a job as a lookout, and later, as muscle. Turns out Basher wasn't to bad with his hands for fine work either, and Ol' Patch taught him a thing or two about locks, traps, and the like. Now a young adult, and working for himself, Basher longs to get out of Londol, though he still gives some of his take to Ol' Patch, slowly becoming a doddering old layabout. Adventure must be out there, and Basher's gonna find it...
[Exemplars & Eidolons] Aiden Devlin
Threw together a character last night in the Stars Without Number community on Google+, so I thought I'd repost him here:
Aiden Devlin
1st Level Rogue
Effort 2 | Max HP 7 | AC 4 | Attack +0 (1d10) | Fray d6
Toughness 15 | Evasion 19 | Mystic 15
Str 10 (+0) | Dex 18 (+3) | Con 15 (+1)
Int 15 (+1) | Wis 10 (+0) | Cha 12 (+0)
I was abducted by the Rooks, a mythical guild of thieves and assassins, as a child, and trained in their ways.
While in the guild, I formed an alternatively close and adversarial relationship with Jade, a fellow abductee.
The Rooks trained me to be average and unknown, to always fly below the radar.
Gifts: Lethal Weaponry, Master of Locks, Rogue's Luck
Gear: Several knives, shivs, and blades (Light); Reinforced leather jacket and kevlar mesh clothing (Light); Small tools of various types, secreted in clothing
Aiden Devlin
1st Level Rogue
Effort 2 | Max HP 7 | AC 4 | Attack +0 (1d10) | Fray d6
Toughness 15 | Evasion 19 | Mystic 15
Str 10 (+0) | Dex 18 (+3) | Con 15 (+1)
Int 15 (+1) | Wis 10 (+0) | Cha 12 (+0)
I was abducted by the Rooks, a mythical guild of thieves and assassins, as a child, and trained in their ways.
While in the guild, I formed an alternatively close and adversarial relationship with Jade, a fellow abductee.
The Rooks trained me to be average and unknown, to always fly below the radar.
Gifts: Lethal Weaponry, Master of Locks, Rogue's Luck
Gear: Several knives, shivs, and blades (Light); Reinforced leather jacket and kevlar mesh clothing (Light); Small tools of various types, secreted in clothing
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