Wednesday, July 22, 2015

[IF] Starting a house rules document

So, as it says on the can, I have started a house rules document for Iron Falcon, to make an attempt to bring some more materials in. Not that I will use them, but as an exercise. So far all I have is the Half-Orc race, but I plan on adding the Assassin class, and then we'll see what happens. Want to take a look?

[Edit] Rather than doing a separate doc, I'll just post my ideas here and collect them at a later date if anyone wants me to.

Half-Orc

Half-Orcs are those characters having a Human and Orc parent. A Half-Orc may be a Fighter, Cleric, or Thief, or may choose to be a combination of Cleric/Fighter, Cleric/Thief, or Fighter/Thief. Half-Orcs may not be Magic-Users.

Half-Orc Level Limits

Fighters 
Strength up to 16 - 8th Level
Strength 17 - 9th Level
Strength 18 - 10th Level
Cleric - 4th Level
Thief - No Limit
Half-Orcs always gain a bonus of +1 on rolls to hit and damage with melee weapons, and gain an additional +1 Hit Point Bonus per level in addition to any gained from their Constitution. Due to their Orc nature, they suffer a -2 penalty to their Loyalty Base for all but Orc Men-At-Arms.
Half-Orcs speak Common and Orc, as well as the languages of Hobgoblins and Gnolls. They may still learn additional languages in the normal way.
Half-Orcs have Infravision, granting them the ability to see up to 60’ in the dark.
If a Half-Orc is a Thief, they have the have the following adjustments to their Thief Abilities:
Open Locks +5%
Remove Traps +5
Pick Pockets +0%
Move Silently +0%
Hide in Shadows +0%
Hear Noise +1

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