Tuesday, March 24, 2015

[Exemplars & Eidolons] The Secret World Hack

So I've been playing an MMORPG called The Secret World which has many themes similar to E&E, or as others have also stated, Exalted, though in a modern urban fantasy setting. I love the game, and I was thinking on how I could bring some of the ideas that they use into E&E. Here are a few of the thoughts I have had so far.

1. Builds
One of the nice things, at least for me, about TSW is that as you progress and unlock abilities, you unlock literally all of the abilities in the game. There are no classes, and though you can only have so many active and passive abilities at a time, you can set up builds in order to swap them out quickly. Now, I don't want to change the core of E&E, but I like the idea of changing your character as needed, so here is my thought. What if you were able to change the Gifts you have access to? I would allow players (over an extended game of course) to swap out Gifts. You must replace a Gift with a Gift of the same type (removing the pain of keeping track of what type of Gifts you should have by class and level, and preventing the removal of Gifts that would invalidate other Gifts such as with Adept, Master, and Archmage of an Art). When Gifts can be swapped may vary, such as in between encounters (closest to TSW), after a full nights rest, or even between sessions.

2. Weapons
In TSW, your weapon is merely a tool through which you focus your power. I would say that E&E is already very similar, with the maximum damage based on class. I would use these simple statistics for weapons in a modern setting:

Rogue weapons tend to be light and quick, knives, semi-automatic pistols, etc., and allow you to attack with your Dex bonus dealing 1d8 physical damage

Sorcerer weapons are arcane in nature, fell books and electrostatic charms, allowing you to attack with your Int bonus dealing 1d6 magical damage

Warrior weapons tend to be heavy and powerful, shotguns, mauls and the like, using Str bonus to attack and dealing 1d10 physical damage

Any character may use any weapon type they choose, though they are limited still by their class' maximum damage, so a Sorcerer using a heavy Warrior weapon will only deal 1d6 damage.

Note that there is a difference between physical and magical damage, and some creatures may be resistant (though never fully immune unless they are mythic) to one type or another, making carrying different weapon types a viable idea.

Thats all I have for now. I may think on this some more, as well as trying to stat some of the creatures, and possibly abilities as new Gifts...


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